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Les Coeurs de Norrath - Everquest 2 |
Informations sur l'auteur | 8 Messages |
Altha Nantes 430 messages | LU 40 / extension Le 14/11/07 à 08h30 Voici un recap de ce que j'ai pu trouver concernant le LU 40 et l'extension : RACIAL TRAITS Along with the new racial traits there is a new way to see what racial and class traits you can choose now and further along in your adventuring career. By pressing the ‘L’ button you will open a window that contains three tabs. Two of them are for spending your Achievement points, and the third is the new “Character Development” tab. Check out this new tab to see all your options and at what level you will achieve them. As a part of the launch of this new system, every existing player will be able to review and change their character development choices one time. GAMEPLAY Level 20-70 experience gain rate has been smoothed to be more beneficial, and pre-70 quests now pay out more experience! New characters who choose Gorowyn or Kelethin as their home city will be greeted with a new, in-game, cinematic when they first enter the game. Only items in ranged and melee weapon slots can be swapped while in combat. MAP SYSTEM Zoom, pan and resizing have been added to the in game map. To zoom in use your mouse wheel or the buttons in the lower right corner of the map. Once you are zoomed in you can pan around the map my clicking and dragging your mouse when the cursor displays as a hand. The map window can now be resized just like other UI windows in the game. Always wanted a minimap? Now you can make one! MUSIC EverQuest II now boasts all-new adaptive combat music! Expect fights to sound differently based on the pace of combat, whether you're winning or losing, as well as how difficult the fight is Turn your combat music back on! It's seriously worth it. SPELLS Troubador The daze effect has been removed from Precision of the Maestro. Concentration is no longer needed for the Performer’s Talent line. Performer’s Talent line will now only trigger on the initial damage hits. Dirge The Death’s Door line no longer requires concentration. TRADESKILLS The level cap on all primary and secondary tradeskills has been raised to 80 for players who have purchased the Rise of Kunark expansion. New level 70-80 tradeskill recipes are now available for all classes, as are level 70-79 tradeskill city writs for all starting cities. Several new quests are now available in Kunark for higher level crafters of all adventure levels. Speak to Assistant Jones at the docks in Kylong Plains, and Taskmaster Greeblentus in Teren’s Grasp to learn how you can assist. Several optional new faction paths allow crafters to assist certain factions within Kunark and earn their trust. Taskmaster Greeblentus can guide you towards these. A new tradeskill faction has entered Norrath with the discovery of Gorowyn: the Academy of Logistics, bringing more titles for players to earn and new faction furniture items to be purchased. Stack sizes of harvested items have been increased across all level ranges. Changes to the crafting UI automatically bring up the reaction arts you need, and will override your 1-6 keys while the window is up. If you want to continue using your old hotbars, simply click elsewhere so the crafting window loses focus. Tradeskill delegates now offer a new tradeskill tutorial quest series to give more information to new crafters (or old ones who would like a refresher). If you were in the middle of the old tutorial quest series you will find these autocomplete, and you can pick up the new one. Tradeskill reaction arts now auto-upgrade as you level up, no more hunting in knowledge books to find your latest! Tinkerers and transmuters now have 6 reaction arts like other classes. These still need to be purchased from the appropriate vendors, however. Harvesting tools no longer need to be equipped to be used. They do however still need to be attuned. Recipes no longer yield non-pristine products. Instead, if you fail to create a pristine quality product, your fuel will be returned for handcrafted recipes, or your rare for mastercrafted. More details can be found in this discussion: http://forums.station.sony.com/eq2/...topic_id=366825 Carpenters will find some belated evil furniture items appearing in their existing recipe books … just in time for a very evil Frostfell? Experience granted by tradeskill writs will now scale more smoothly. They should grant about 5% at higher levels and a bit more at lower levels. Level Cap Raised - New cap for Adventurer, Tradeskiller and Guild level is 80. AA Cap Raised - There will be 40 new AAs raising the maximum to a total of 140, there will be new ways to gain AA exp as well Travelling to Kunark by Griffons - Griffons from Butcherblock (on a plateau at the beach 225,85,65) lead to Gorowyn (Timorous Deep), the lower lvl Area in Kunark. by Boat - Boats from Antonica and Commonland Docks lead to Kylong Plains, the higher lvl Area in Kunark. by Druid Rings - These are available in Teren's Grasp (Kylong Plains), The Abandoned Village (Kunzar Jungle) (Teleport Quest and suited class needed) Travelling in Kunark by Griffons - Transportation in the lower Level Areas of Kunark. by Sokokar - Transportation in the higher Level Areas of Ruins of Kunark (Sokokar Timeline needed). by Druid Rings - These are available in Teren's Grasp (Kylong Plains), The Abandoned Village (Kunzar Jungle) (Teleport Quest and suited class needed) |
Altha Nantes 430 messages | re:LU 40 / extension Le 14/11/07 à 08h49 En résumé (et en francais) les points (que je trouve) importants ;) - 1 nouveau trait racial, et la possibilité de voir ses traits raciaux / traits de carrières dans la fenêtre des points AA (un nouveau onglet). Possibilité de reset ses traits. - possibilité de se faire une minimap - les stacks de récolte passent à 200 - modification de l'UI de craft. Les 6 perfectionnements, selon le craft demandé, remplaceront automatiquement les raccourcies de 1 à 6 existant. - Plus besoin d'avoir les harvesting tool équipés, il suffit de les avoir dans le sac et en symbiose. - on récupère le rare si lors d'un craft on n'atteint pas la qualité pristine. - le max des 2 branches AA passe de 50 à 70, pour un total donc de 140 AA - nouveau moyen de transport à Kunark, via Sokokar ?!? (j'ai rien compris à part le fait qu'il fallait faire une suite de quête pour l'activer). |
Secret Administrateur Babiole 526 messages Chuuuut ! Faut pas le dire ! | re:LU 40 / extension Le 14/11/07 à 09h14 Je note aussi un point important pour les tinkerers and transmuters qui ont maintenant les mêmes contre-sorts que les autres classes, ce qui devrait rendre le craft bien plus accessible. |
Herendia | re:LU 40 / extension Le 14/11/07 à 12h33 Pour le Sokokar c'est des bornes de pierre disposés un peu partout qui permettent si on a débloqué le Sokokar de faire des trajets automatiques (un peu comme les tapis de SS) Message édité le 14/11/07 à 12:33 par Herendia |
Ekefa Administrateur La Rochelle 508 messages | re:LU 40 / extension Le 14/11/07 à 13h35 Allez pour ceux qui n'auraient pas encore fini de patcher :) de quoi avoir l'eau à la bouche |
Mhylie | re:LU 40 / extension Le 14/11/07 à 14h17 vi pour les Sokokar, il semble qu'il faudra effectuer une petite servie de quete pour y avoir acces. Elles devraient ce prendre sur les dock de kylong et ce composent de 5 quetes qui ce prennent à paratir du lvl65 et qui sont du niveau 68 à 70. Ce qui est interessant c'est que les artisants sont aussi de la partie, il faut parler à Jones et sont aussi 5 petites quetes à faire à partir du lvl65 de craft. Tout ceci donnera un petit pet qui nous suivra pour apprendre le chemin entre deux bornes, et hop, une fois appris, flop flop dans les airs |
Altha Nantes 430 messages | re:LU 40 / extension Le 16/11/07 à 13h23 Pour information, que vous ne fassiez pas la même erreure que moi. L'effet superbe récompense de quête se retrouve même sur la nouvelle ile de départ. Je me suis préparé le set complet en plate de fer norici (lvl12). Hors avec les récompenses de quête au lvl 8 j'ai déjà équivalent et parfois mieux que le rare lvl 12 ... |
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